Unreal Engine Foundation
Unreal Engine, the world’s leading real-time 3D creation tool, enables creators to craft cutting-edge content, interactive experiences, and photoreal visuals across industries. This course covers Unreal Engine’s applications in Game Design, Architecture Visualization, and Simulations. Learn from basics to advanced topics, including Materials, Blueprints, Lighting, Particles, Sequencer, Animation, and Unreal Motion Graphics
Online / Offline
Mode
3 months
Duration
50+
Learners
English & Tamil (native)
Language
Unreal Engine Foundation
Unreal Engine, the world’s leading real-time 3D creation tool, enables creators to craft cutting-edge content, interactive experiences, and photoreal visuals across industries. This course covers Unreal Engine’s applications in Game Design, Architecture Visualization, and Simulations. Learn from basics to advanced topics, including Materials, Blueprints, Lighting, Particles, Sequencer, Animation, and Unreal Motion Graphics
Online / Offline
Mode
3 months
Duration
50+
Learners
English & Tamil (native)
Language
Key Features:
- Comprehensive Curriculum
- Instructor-Led Live Classes
- Up-to-date Content
- Personal Support and Q&A
- Real-World Examples
- Hands-on Projects
- Career Guidance
- Certificates of Completion
Key Features:
- Comprehensive Curriculum
- Instructor-Led Live Classes
- Up-to-date Content
- Personal Support and Q&A
- Real-World Examples
- Hands-on Projects
- Career Guidance
- Certificates of Completion
Topics You will Learn...
- Unreal Engine Overview
- Unreal Engine Site / Signup / Licensing
- Epic Launcher
- Unreal Engine Install
- Marketplace and assets
- Sample projects
- Create new project
- Templates
- Editor Interface
- Cartesian coordinates and pivot
- Transformations, Local and World, World Outliner
- Navigation in a level and Play test
- Assets in Unreal Engine
- Importing from DCC
- Migrating assets
- Datasmith
- Modeling Tools
- New material
- Material Editor
- Shaders and Textures
- PBR materials
- Light Types and its properties
- Moveable, Stationary and Static
- Exterior Environment lighting
- Interior Lighting
- Lightmass
- Lightmaps
- Lumen and Nanite
- Post process Volume
- Lightmass Importance Volume
- Volumetric Lightmaps
- Reflection Capture
- Landscaping
- Sculpt Brushes
- Blueprint Brushes
- Landscape Materials
- Auto Material
- Foliage
- Importing and Organizing Audio Assets
- Area Loop Layers Using Sound Cues
- Source Loops and Virtual Voices
- One Shot Using Sound Cues
- Switching Sounds for Fake Occlusion
- Procedural Sound Design
- Audio Trigger
- Level Sequencer
- Camera animation
- Render out images
- Gravity
- Friction
- Collision
- Simulation settings
- Cascade Particle System
- Niagara Particle
- Gameplay framework overview
- GameMode
- PlayerController
- Actor and Pawn
- Blueprint types, Editor and Nodes
- Input and Output Pins
- Components
- Variable, data types, GET/SET
- Simple logic and scripts
- Functions
- Input Action and Axis mapping
- Enhanced Input
- Events and triggers
- Pick up objects and counters
- Animation Sequence Linking
- Blendspace
- Animation nodes
- State Machines
- UMG and Editor Utility Widget
- Design and Graph
- Components
- Packaging and deployment
- Windows Builds and Packaging
- Android Builds and Packaging
Topics You will Learn...
- Unreal Engine Overview
- Unreal Engine Site / Signup / Licensing
- Epic Launcher
- Unreal Engine Install
- Marketplace and assets
- Sample projects
- Create new project
- Templates
- Editor Interface
- Cartesian coordinates and pivot
- Transformations, Local and World, World Outliner
- Navigation in a level and Play test
- Assets in Unreal Engine
- Importing from DCC
- Migrating assets
- Datasmith
- Modeling Tools
- New material
- Material Editor
- Shaders and Textures
- PBR materials
- Light Types and its properties
- Moveable, Stationary and Static
- Exterior Environment lighting
- Interior Lighting
- Lightmass
- Lightmaps
- Lumen and Nanite
- Post process Volume
- Lightmass Importance Volume
- Volumetric Lightmaps
- Reflection Capture
- Landscaping
- Sculpt Brushes
- Blueprint Brushes
- Landscape Materials
- Auto Material
- Foliage
- Importing and Organizing Audio Assets
- Area Loop Layers Using Sound Cues
- Source Loops and Virtual Voices
- One Shot Using Sound Cues
- Switching Sounds for Fake Occlusion
- Procedural Sound Design
- Audio Trigger
- Level Sequencer
- Camera animation
- Render out images
- Gravity
- Friction
- Collision
- Simulation settings
- Cascade Particle System
- Niagara Particle
- Gameplay framework overview
- GameMode
- PlayerController
- Actor and Pawn
- Blueprint types, Editor and Nodes
- Input and Output Pins
- Components
- Variable, data types, GET/SET
- Simple logic and scripts
- Functions
- Input Action and Axis mapping
- Enhanced Input
- Events and triggers
- Pick up objects and counters
- Animation Sequence Linking
- Blendspace
- Animation nodes
- State Machines
- UMG and Editor Utility Widget
- Design and Graph
- Components
- Packaging and deployment
- Windows Builds and Packaging
- Android Builds and Packaging
Career Options
Technical Artist
Game Designer
Game Developer
Level Designer
Arc Visualisation Artist
Educator / Trainer
Career Options
Technical Artist
Game Designer
Game Developer
Level Designer
Architectural Visualisation Artist
Educator / Trainer
Frequently Asked Questions
Absolutely! The Unreal Engine Foundation course is designed to introduce beginners to the world of Game Design & Development, Architecture Visualization, and Simulations using Unreal Engine. You’ll learn the basics of the engine, including creating environments, adding assets, etc.
No prior programming experience is required.
While this course provides a solid foundation, creating a complete game often involves more advanced topics. This course will empower you with the skills needed to start your game development journey.
While there’s no strict age requirement, the course is designed for learners who are at least 16 years old, as it involves complex concepts and software usage.
Frequently Asked Questions
Absolutely! The Unreal Engine Foundation course is designed to introduce beginners to the world of Game Design & Development, Architecture Visualization, and Simulations using Unreal Engine. You’ll learn the basics of the engine, including creating environments, adding assets, etc.
No prior programming experience is required.
While this course provides a solid foundation, creating a complete game often involves more advanced topics. This course will empower you with the skills needed to start your game development journey.
While there’s no strict age requirement, the course is designed for learners who are at least 16 years old, as it involves complex concepts and software usage.